Ryan Trahan, a YouTuber, spent 33 hours in virtual reality playing Minecraft. In the Mojang game, the 23-year-old content creator used virtual reality to simulate 100 days.

Minecraft is still one of the most popular video games in 2021, despite its release more than a decade ago. Every day, millions of players all over the world lose themselves in their custom-created worlds.

One YouTuber was curious as to what it would be like to spend 33 hours in the game. Ryan Trahan, a well-known content creator, accomplished this after going nearly two days without taking off his virtual reality headset.

Trahan revealed that he spent nearly two days straight playing Minecraft VR during his December 10 upload, explaining that he wanted to simulate 100 days of in-game time, which took him roughly 33 hours in the real world – not counting the hours he needed to sleep.

The 23-year-old creator went the entire time without taking off his Oculus Quest headset, which is incredible. He accomplished this feat by having food delivered to him and setting up a bed in the room where he would sleep while wearing the gaming peripheral on his head. The YouTuber explained, “It was actually kind of beautiful,” before falling asleep while staring at the game’s star-filled sky.

Ryan Trahan used his 100 days in the game to create a story, which includes plotlines like his friendships with various NPCs and culminates in an epic finale showdown with Minecraft’s final boss, the Ender Dragon.

After becoming a big hit with Minecraft players, the video quickly went viral on social media.

While Ryan Trahan’s experiment isn’t the first time a content creator has used Minecraft to tell a story, it is the first time viewers have seen how immersive the game can be when used with virtual reality.

Plus, you have to give him credit for not only playing days with a headset on his face, but also for having a bucket nearby so he could, well, you get the picture. The video took a lot of time and effort to create, but it appears to have paid off after trending on the video platform.