In Elden Ring, you can develop your own strategy for dealing with bosses, and this streamer has honed this quite well.
For Game of Thrones fans, the Elden Ring has marked a before and after.
Elden Ring has gained a lot of attention since its February 25th release for a variety of reasons. FromSoftware and Bandai Namco Entertainment collaborated on this epic fantasy or action role-playing video game. Elden Ring’s collaboration with the famous novelist George RR Martin, author of Game of Thrones, is one of the game’s main draws. Martin’s inspiration can be seen in every detail of this new game. This impressive evolution of Dark Souls has arrived after ten years of preparation, challenging even the most skilled player.
Specifically, if there is one thing that Elden Ring is known for, it is its extremely realistic and detailed scenarios, which include forests, castles, meadows, dark villages, and swamps submerged in the vast mist. The chance of scouting is good, especially if you get a spectral steed to help you move between his maps faster. Many were surprised to find that the design is quite good, especially in comparison to other similar games- and that the game has expanded its sites as more experienced players need to explore to figure out their routes and strategies.
Dungeons are commonplace, but be cautious because you would have to gather any useful items in order to be prepared for the battles against the enemies, also known as “bosses,” which would take place primarily in the dungeons’ darkness. The opponents’ theme is quite spooky, and you wouldn’t want to run into one of them without first analyzing it.
The good news is that, among its many game options, Elden Ring offers the possibility of discovering bosses while carefully exploring the territory, allowing the player to use this technique to their advantage because the combat options are so numerous, the experience with the locations becomes quite interactive, in addition to the surprising fluidity in each of the movements and their respective sequences. And it’s not for naught, given the game’s focus on combat and the developers’ decision to expand the game’s locations in order to create a massive battleground with breathtaking scenery.
Despite the intimidating appearance of Elden Ring’s enemies, many players have managed to decipher the patterns that they follow during a confrontation, as with any strategy. This is the case of Atrioc, a Twitch streamer who accomplished a feat by defeating one of the bosses after only 7 hours of gameplay.
To beat him quickly, the streamer used his offensive mechanics. Armed with a bow and a sword, he carefully followed the boss’s movements in order to deliver the final blow and kill him in a matter of seconds.
The streamer’s victory expression reflects a great job studying the enemy’s movements, as he retreats and waits for the right moment to attack. Something that a beginner would not naturally do.
However, keep in mind that Elden Ring’s system of weak and strong attacks (defined by a stamina bar) is one of the most important factors in determining how to meet the challenge during combat. The bosses, in fact, have a hidden posture bar that, when broken, allows them to launch critical attacks. A question that the streamer appears to have thought about before. But there is something important to note so far, and that is that, as previously stated, the fluidity of the movement sequences allows the player to dodge, block, or execute a series of strikes to land a more complex attack.
There are a lot of items that can help players improve their attacks and attributes. However, it is adaptable to a single combat style once again. Elden Ring has a lot of flexibility when it comes to the evolution of objects and skills, which raises the level of difficulty; this is a great feature that allows for different types of fights to be imagined.
Until now, Elden Ring has posed a significant challenge to players, as it appears that, in comparison to its predecessors, the opportunities for more intense and challenging combat are multiplied with each encounter. The scenarios, object construction, character design, and permissive strategy, for their part, imply a very realistic experience within an open world.